Topology And 3D Pipeline


A topology is the study of geometrical properties and spatial relations unaffected by the continuous change of shape or size of figures.

Polygonal: Digital 3D Shapes made up of Faces, created using vertices

NURBS: Non-Uniform Rational Bee Splines

Vertex: Corners of a 3D Shape

Extrusion: Extending a shape to get a new shape

Sub-Division: Dividing a shape to gain more information about a shape

Valence: Number of edges on a shape

N-Gon: A shape with 5 points or more, making the shape uneven and hard to work with.

Cartesian: Maya’s Grid System.


One of the places you can use 3D modelling is in the entertainment field. There’s not a big film that comes out of Hollywood without extensive use of 3D modelling. It’s clearly useful in special effects, not only creating environments that never existed before and supernatural occurrences that unfold quite naturally, but it’s not uncommon to have shots, where things are added that you might not even realize, are artificial. 3D graphic artists using Computer Graphic Imaging (generally referred to as “CGI”) can remove things from scenes, too, like taking out palm trees from a scene that’s supposed to be happening in middle America.

Geology and Science

Geologists and scientists use 3D modelling to create models that simulate earthquakes and landforms, such as ocean trenches, that let them see the effects of stresses. Additionally, they can simulate motion, like flight patterns, including various factors that affect them.



3D Production Pipelines 
In 3D production a film goes through 4 stages of development which involves creating the storyline, pre-production which involves addressing challenges they may face, then production of the film then the last stage post-production which involves polishing the end product and taking out any final falls in the movie.

The Storyline 
The storyline is created then they discuss with the Pixar team their ideas for the movie. The real challenge behind this stage is to get the audience involved and make them see the potential that their movie idea has.

Text Treatment Stage
Then the next stage the text treatment stage is written which is a short document which summarizes the main idea of the story. Then many ideas which are the same will be developed in order this way they can find the ideas to be solid or just ideas with open possibilities.

Storyboards and drawing 
The storyboards for the movie are then made storyboards are like the blueprint for the movie which shows the dialogue and action which will be in the movie. Each storyboard artist at Pixar receives script pages or a beat outline of the story, basically a map of the characters and their emotional changes that need to be seen through actions. Using these guidelines the artists assign the sequences to draw them out and then pitch their work to the director.

Voice Talent begins recording
The first stage of the voice recording, the artists choose to do the various voices in the film are recorded and then are eventually are put into the animation, they will record the same script several times over and the best take which suits the character will be used in the animation.

Edit toil begins making reels 
A reel is a videotape which allows the cleaned up storyboard sequence to stand alone, alone without a pitch person to tell the story. A pitch can be successful because of the storyteller in strong. So reels are an essential stage because they show the understanding of the timing in the sequence. The editorial then uses the information to fix the length and other elements of each shot in a sequence.

The Art Department creates the look and feel 
Storyboards and their own creative brainstorming and development work, the art department creates inspirational art illustrating the world and the characters it also designs sets, props, visual looks for surfaces and colours and “ colour scripts” for lighting, which are impressionistic Patel illustrations that emphasize the light in scenes.

Models are sculpted and articulated 
Using the art department’s model packet a set of informational drawings- the characters sets and props are either sculpted by hand and then scanned in three-dimensionally or modelled in 3D directly in the computer. They are then given a skeleton which the animator will use to make the object or character move. Woody has 100 points in his face alone.


Fuse Modelling

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I started by selecting a male body as I wanted to make a normal looking male character that looked  at real and close to me as possible. Then I did the same for the legs, arms and finally head.

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I then wanted to create/edit the body type that I have so had to use the bar in Adobe Fuse to thin or fatten parts of the body.

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Then I had to give my character clothes cause I could have him be naked. So I found this Leather jacket that I liked, however, it was the wrong colour and I would have prefered a black one and at the time.

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This was me changing the colour from Grey to Black and I added just a pair of trousers and a face mask which I sometimes wear.


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And This was the final design I created and will be using him in my animation


Captains log

Week 1: This week we were able to choose our groups. Everyone chose their old film groups so it was easy to start generating ideas for the overall game trailer. The Game we decided to do was LA.Noir as we already know the genre of filming. Also, that week had come up with 2 ideas each for the trailer and then fuzed our two ideas to create a full trailer. We then also planned the camera angles and the job roles and a few other vital.

Week 2: This week we presented the presentation to our teachers and they seemed to like it. This was because we kept it pretty simple allowing the viewer to imagine some of the scenes which could be hard to make.

Week 3: We started storyboarding and other pre-production aspects.

Week 4: We were unable to start filming due to the fact some the actors were not there or busy.

Week 5: We have finished filming and now started to edit the clips to create a prototype.

Week 6: We have created the prototype however it will need to be improved. In the end we created 3 fils and use the 3 edit as our final one



Client Side Technologies

Client: A desktop computer or workstation that is capable of obtaining information and applications from a server.

HTML: Hypertext Markup Language, a standardized system for tagging text files to achieve font, colour, graphics, and hyperlink effects on World Wide Web pages.

CSS: A cascading style sheet (CSS) is a Web page derived from multiple sources with a defined order of precedence where the definitions of any style element conflict.

Bootstrap: A technique of loading a program into a computer by means of a few initial instructions which enable the introduction of the rest of the program from an input device.

Javascript: An object-oriented computer programming language commonly used to create interactive effects within web browsers.

Query: A query is a request for data or information from a database table or combination of tables. This data may be generated as results returned by Structured Query Language (SQL) or as pictorials, graphs or complex results, e.g., trend analyses from data-mining tools.

AJAX: The method of exchanging data with a server, and updating parts of a web page – without reloading the entire page.

Angular: Is a structural framework for dynamic web apps. It lets you use HTML as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. AngularJS’s data binding and dependency injection eliminate much of the code you would otherwise have to write.

Cookies: A small text file (up to 4KB) created by a website that is stored in the user’s computer either temporarily for that session only or permanently on the hard disk (persistent cookie). Cookies provide a way for the website to recognize you and keep track of your preferences.

Protocol: a set of guidelines for implementing networking communications between computers. Among the most important sets of the Internet protocols are TCP/IP, HTTPS, SMTP, and DNS.

FTP: The File Transfer Protocol (FTP) is the standard network protocol used for the transfer of computer files between a client and server on a computer network. FTP is built on a client-server model architecture and uses separate control and data connections between the client and the server.

CMS: A content management system (CMS) is a computer application that supports the creation and modification of digital content. It typically supports multiple users in a collaborative environment.

Web-Server: Web servers are computers that deliver (serves up) Web pages. Every Web server has an IP address and possibly a domain name. For example, if you enter the URL in your browser, this sends a request to the Web server whose domain name is

Database: A database management system (DBMS) is a computer software application that interacts with end-users, other applications, and the database itself to capture and analyze data. A general-purpose DBMS allows the definition, creation, querying, update, and administration of databases.

PHP: A scripting language that is widely used to create dynamic Web pages. Combining syntax from the C, Java and Perl languages, PHP code is embedded within HTML pages for server-side execution.

SQL:  Structured Query Language (SQL) is a standard computer language for relational database management and data manipulation. SQL is used to query, insert, update and modify data.

mySQL: MySQL is an open source relational database management system (RDBMS) based on Structured Query Language (SQL). … LAMP is a Web development platform that uses Linux as the operating system, Apache as the Web server, MySQL as the relational database management system and PHP as the object-oriented scripting language. ASP.NET is a set of Web development tools offered by Microsoft. Programs like Visual Studio .NET and Visual Web Developer allow Web developers to create dynamic websites using a visual interface. … ASP.NET is built on the.NETframework, which provides an application program interface (API) for software programmers.

Live-Action Video Game Trailer.

L.A Noire: Black screen, then a man walking into a dark alley, Turns to the cameras. The camera runs in the other direction. (Switch to gameplay of Car chase) Switch to man running down another small alley with Gun. Sirens in the background. Police shout “GET ON THE FLOOR OR I’LL SHOOT!”.  (Gunshot) Black screen.

(Gameplay) Man Sitting in a room. Interrogation. Slams hand on desk. Shouts “Damn it”. Why Did you do it?!. (Switch back to gameplay of  someone shooting someone.)



Idea 1:

Add people walking on black screen for audio. Police sirens,