Car Loop Idea 2

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Opening

 

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Second

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Third

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Last

Actual Loop: Click Here

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Making my piece of Music

I started Designing my piece of music by starting with a drumming sound. Then adding a under laying sound. This as the start of my sort of rave car driving loop.

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Then added a bit on i added an extra sound to add more depth into the loop because If i didn’t it would be a pretty boring loop wth no action.

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Then  I though to myself that i can’t just play this for 30 seconds so I took away the two layers I added and created a new section where it is more heavy on the bass which should make people feel awesome while driving.

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Then to spice it up a bit I took away everything and added something that is more fast pace as this would be when the race was heating up. This added an awesome effect of the pace ramping up as you got further into the race.

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Finally I added just some not so fast paced music to calm everything done just to make sure that they know the race is nearly over. Then I added a Bommer FX the signal that the music was done .

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Overall It looks like this and show how the whole piece of music is set out.

Link To Actual Music: Car Loop 1 

Game Audio Research

Early video game music was once limited to simple melodies of early sound synthesizer technology. This inspired the form of music called Chiptunes which combined both complex patterns and traditional music styles, and became the most popular sound of the first video games.

Things that made up early pieces of music :

  • Pieces designed to repeat indefinitely, rather than having an arranged ending or fading out.
  • Pieces lacking lyrics and playing over gameplay sounds.
  • Limited polyphony. Only three notes can be played simultaneously on the Nintendo Entertainment System. A great deal of effort was put into composition to create the illusion of more notes playing at once.

Many games now allow people to insert their own music where it could be inserted. There is two types of sounds when it comes to games (Non-diegetic and diegetic). Non-diegetic sounds are sounds that originated from the real world and Diegetic sounds is sound that has been electronically created and  made on a piece of software, normally on a computer.

Many games like Dark Souls had a lot of sound effects due to the large scale of its gameplay: ranging from hitting stone walls to hitting things with a sword. Rolling through wooden things that you shouldn’t be able to, for example wooden carts, and picking up something. All these need different sounds. The punching effect is of someone punching a melon and the picking up sound was created using software.

Many games also have a soundtrack that silently plays in the background. This is normally not very noticeable, as it might distract from the gameplay.

In the game GTA V while driving a car, you have the option to choose, if  you want to listen to music while you are driving. This adds to the atmosphere as many people listen to some sort of music when driving. There are many radio stations to choose from and this is a big part of the experience. However it doesn’t overpower the noise of the engine of the car you are driving.  Nonetheless that isn’t the only sound that exists while playing the game. In one of the most recent updates for the game, heists were brought out, where players would be given missions or objectives to complete. While on these heists a semi loud piece of music would be played. Here is an example of GTAV Music  . This added a new layer to the game, not only in gameplay, but also to the sound in the game of GTA V. Many players like the new addition, though some don’t.

Also in addition to the engines and the heist, the gun sounds in GTA V mustn’t be forgotten.  GTA V as we probably all know, has a mass amount of guns and weapons to wreak havoc on Los Santos. With lots of weapons comes lots of sounds.  The awesome thing is most of the guns are not similar sounding in any way. Then if you add in all the reloading sounds, you have a ton of sounds to make. All the gun sounds are different and take into consideration how the gun or weapon would sound in real life.