All cars have dashboards and they give us lots of info that many find useful. EG speed, Fuel Percentage and other thing like this. Many are used to help us drive safe. Some Car dashboards have electronic dashboards and this adds an degree of accuracy that manual dashboards don’t have. EG, Instead of having a speedo they have a speedo with the same number showing in the middle. This makes it easier to see and lets people not strain to see all the info. Als0 fuel gauges are now electronic and most of the time have a picture of a fuel tank and the fuel tank changes colour to symbolises the amount of fuel left. Sometimes the car has the speedo and the fuel gauge to the side of a satnav that is placed in the middle of the screen so its the first thing you see. Also the map takes up most of the space on the dashboard as its used the most, Then the speed and followed by the fuel gauge as you don’t need to worry about you fuel much.
I had the following feedback on my team names and logos:
Forbidden- Colors are too friendly and could be more dark and mysterious. Feeling that the word doesn’t match the design. Could have used things connected to meaning of Forbidden, IE Skull etc.
Steel Works- One person felt the original Cog looked like a Celtic cross. In response to this I modified the cog and inserted spikes. Another person liked the color scheme and thought the grey was a good representation of steel. People liked the name because it reminded them of scrap yards and lots of cars.
Hell Benders- This was generally liked by everyone. Originally I only had the letter for the logo.It was then suggested to add things connected to the word Hell and added a devils tail onto The H and the fire horns on the the B. Everyone liked the flames and the color scheme
Forza Horizon 3 is an open world racing game based in Australia. The map is twice the size of Forza Horizon 2 and adds a lot more custom races. Including Drag racing, Speed Race, and other. With over 500+ cars and car customization there is a plethora of things to do in the game. In addition to the races there are also boss cars that patrol around the map and when seen by one or you see one, your target is to destroy them. This then grants you access to that car. The game is also cross platform so Xbox players can play against PC and PlayStation Players. Adding a whole new layer of competitiveness to the game. Also the paint jobs allow you to not only have a fast car but a good looking one as well. The HUD is very simple but gives all the info you want! A map in the bottom corner and your time and race progress are both in the top left corner and dont take up much space. In the right hand side there is your position in the race and below that is the gear you are in and the speedometer. An added feature is the HUD that floats above another players car. It is their name and if you are in a race with them what place they are coming in that race. Overall the HUD is very simple and not very large. Most of the very important is easily see-able. The graphics for the game are very high quality and I think are complimented by the HUD to make it look very clean and give everyone a seamless experience.
NEED FOR SPEED:
For many years NFS has been owning the racing/ Driving games. Maybe what pulled everyone in is the fact that it was open world for the most part. Back when racing games where new they stuck to a very ridged rule of “This is a track. Drive only in here”. NFS broke the boundaries which other games then followed suit. Other games before this did a similar way but not on the scale NFS did. The HUD is very much similar to the look at the surrounding. The neon Speedo and MPH are very small and bright to show how the game looks. The map in the bottom left is very much the same as Forza Horizon 3 and uses the same transparent mapping so it takes up less of the screen. The game is very nice looking and I think the HUD compliments the game look perfectly. Both of these games are made and run on a PlayStation 4.
In game theory, an information set is a set that, for a particular player, establishes all the possible moves that could have taken place in the game so far, given what that player has observed.