Welcome to my E-portfolio for Interactive Media And Game Deisgn!
The art took inspiration from such Japanese mediums as ink wash painting and origami among others. A particular influence came from the ukiyo-e wood block style, with Laika intending to make the entire film “to look and feel as if it’s a moving woodblock print” Assistance came from 3D printing firm, Stratasys who allowed Laika to use their newest technogies in exchange for … Continue reading The Making of Kubo
Violence Bad Language Fear Sex Drugs Discrimination Gambling Online Game Age ratings are systems used to ensure that entertainment content, such as films, videos, DVDs, and computer games, are clearly labelled by age according to the content they contain. Age ratings provide guidance to consumers (particularly parents) to help them decide whether or not to … Continue reading PEGI Ratings
Created in illustrator. I spent a couple days creating this. I could have made them all better by using layers to create a neat effect (Keeping the colour within the lines. I think the reason I never used these is because I never made all the different body parts on different layers and doing that would … Continue reading Hope Animation Characters
What influenced what the fact that enjoy drinking water and thought that it would be a fun to animate a cup of water. I think when I started the animation the idea was very simple is the way there wasn’t many frames and scenes that I had to shoot. So i expanded the idea. I think the … Continue reading Stop Motion Evaluation