Character Walking Cycle

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My character is based around an Angel. Many things need to be improved however some good things about the animations.  The colours of the character are suited to the style of the character. The arms movement is also okay but it could be made less jagged in respect to the movement. The eyes some reason moved during the making of the actual animation, and this needs fixing. The legs are also very weird as she looks like she is walking backwards and I need to make her walk forward. In my second attempt I should try to fix this problem.

I also have to create these cycles as well.

  • Idle
  • Being hit
  • Jumping


I Have now improved the walking cycle and made the arms a little movement. Also I have fixed he eyes so they don’t change. I think that the walk cycle is good however i need to stop the belt from moving.


I also created a Idle cycle to show that the character is working when the player isn’t actually playing. I made this by just moving the body of the angel a little down and then using the original image to created a sort of bounce animation.



Power Ups Research

In video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic. This is in contrast to an item, which may or may not has a benefit and can be used at a time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word ‘EXTEND’ in Bubble Bobble. Well-known examples of power-ups that have entered popular culture include the power pellets from Pac-Man  and the Super Mushroom from Super Mario Bros., 

Items that allow characters to have power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they take effect immediately, feature designs that do not necessarily fit into the game world (often used letters or symbols emblazoned on a design), and are found in specific genres of games. Power-ups are mostly found in action-oriented games such as maze games, run and guns, shoot ’em ups, first-person shooters, and platform games.

Offensive abilities Give a new weapon or transform the player character into a more aggressive form that increases its attack power or makes some enemies vulnerable.

Defensive abilities typically consist of items like shields (usually a “force field”) surrounding the character that deflects projectiles or absorbs a certain amount of damage, or invincibility/invulnerability.

Evasive abilities are items which help the player avoid or escape enemies or enemy weapons.

Access abilities are normally items which AIDs the player enter new or previously inaccessible areas, or “warp” to another level.

Health and life reserves are items that increase health for a permanent or short amount of time.

Ammunition and power reserves are in some games. This is when using certain items or abilities requires the use of a resource such as ammunition, fuel or magic points. Some games also have power-ups which increase the player’s maximum ammunition or power capacity.

Types of Platforms

They. are many types of platforms in platform games but I’m going to list only a few.

Standard Platforms

Standard Platforms is the building block for the entire game. There are different variations, depending on the which title you play, but the most common feature is 0that characters can stand on the top and cannot jump through the bottom. In Super Mario Bros, the standard platform is sometimes breakable, if the character is large.


Jump Through Platforms

These are the same as Standard platforms but as the name suggest allows single-direction bypass, meaning that players can jump through the bottom and stand safely on the top. However going back down means the player had to fall off that platform onto one below. The most famous game which used mostly these types is Doodle Jump.



Slippery / High Resistance Platform

Adding a material to different platforms is a great way to change the difficulty for the player. An ice-covered platform is slippery, meaning that the character slides with little resistance. These platforms can also be covered in oil or metal—anything that implies a low-friction situation. Another material-based platform will slow down the character or cause jumping strength (the fundamental control in platform games) to be lessened. This can be due to high grass, molasses or any other crazy concoction that will increase friction or stickiness.



Sticky Platform

Some platforms are so sticky that the character can actually defy gravity! Sound Shapes has a great example of this, as brighter surfaces allow the character to roll around upside down or up walls.



Conveyer Belt Platform

A conveyer belt platform automatically moves the character one way or another, normally toward something perilous. These platforms have been used for decades to (literally) throw off over-confident gamers.


Disappearing / Reappearing Platform

Platforms that disappear and reappear give a sense of danger and, if placed well, a set path to success—all without preventing eventual success.



Moving Platform

Moving platforms are probably the most difficult to program, but can ultimately be the most satisfying platform type. Platforms can move horizontally, vertically, diagonally, or on a set path. They can go back and forth or even change direction based on where the character is standing. These platforms, when placed appropriately, really make for some satisfying challenges and worthwhile gaming.

Symbols in Religon


Many religious symbols mean different things to different faiths. However, some have a more rich history than others. I will be looking at 3 religious symbols, the Cross (Christianity), The Cresent Moon (Islam) and the Yin & Yang (Chinese).


The Cross is one of the most well-known symbols of religion due to the fact that Christianity has over 2.4 billion followers or 33% of the global population,. This means that a lot of people see the cross where ever they go. Most Citys around the world will have a cross scattered around it. Be that in a church or houses of followers. During the first two centuries of Christianity, the cross was rare in Christian iconography, as it depicts a purposely painful and gruesome method of public execution and Christians were reluctant to use it. In its place, they used The Staurogram. The staurogram was first used to abbreviate stauros, the Greek word for cross in very early New Testament manuscripts such as P66, P45 and P75, almost like a nomen sacrum (Sacred Name), and may visually have represented Jesus on the cross.  It was known also as the Tau-Rho, and the Monogrammatic cross.330px-Staurogram.svg.png The Cross which Christianity uses today wasn’t actually the symbol until the 4th century of the existence of the religion.  Today Many see the cross as a symbol of atonement and remind Christians of God’s love in sacrificing his own son for humanity. It represents Jesus’ victory over sin and death since it is believed that through his death and resurrection he conquered death itself.



The Star of David is not as big as it other counterparts in the Abrahamic religions. These being Islam and Christianity. The faith had has only a fraction of the followers with 15 Million+ in 2016. It is a generally recognized symbol of modern Jewish identity and Judaism.  Its shape is that of a hexagram, the compound of two equilateral triangles. The Star of David was never a uniquely Jewish symbol, although it had been used in that way as a printer’s colophon since the sixteenth century.  A Star of David, often yellow, was used by the Nazis during the Holocaust to identify Jews. After the German invasion of Poland in 1939, there initially were different local decrees forcing Jews to wear distinct signs (e.g. in the General Government, a white armband with a blue Star of David; in the Warthegau, a yellow badge, in the form of a Star of David, on the left breast and on the back).Star_of_David.svg.png





Islam is an Abrahamic monotheistic religion teaching that there is only one incomparable God (Allah) and that Muhammad is the messenger of God. It is the world’s second-largest religion and the fastest-growing major religion in the world, with over 1.8 billion followers or 24.1% of the global population, known as Muslims. Muslims make up a majority of the population in 50 countries. Islam teaches that God is merciful, all-powerful, unique, and has guided mankind through prophets, revealed scriptures and natural signs. The primary scriptures of Islam are the Quran, viewed by Muslims as the verbatim word of God, and the teachings and normative example of Muhammad (pbuh).

The star and crescent symbol was the emblem of the Ottoman Empire in the 19th century, and gradually became associated with Islam in late 19th-century Orientalism.








Pagan/Satanic Symbols

Many people see Pagan and think of Devil worshippers how by definition a Pagan is a  person holding religious beliefs other than those of the main world religions. Meaning that many unknown religions that can have perfectly good beliefs.



The Pentagram/ Pentacle

Many people think about the Pentagram/Pentacle and think about devil worshippers, however, this isn’t strictly true. There are two types of the pentagram and it is based on the placement of the actual star. The first pentagram was actually called a Pentacle and it used as a symbol for Wicca, Witchcraft, and Paganism. It’s used for protection as in the famous Lesser Banishing Ritual of the Pentagram as well as in other rituals.  It is said that the five points of the pentagram/Pentacle represent the five elements: Fire at the lower right, Earth at the lower left, Water at the upper right, Air at the upper left, and Spirit at the top.  However, if the pentagram is turned upside down then it is the sign of some satanic religions.



The Caduceus

This is the symbol of two snakes wrapping around a knife or blade and is seen on Baphomet which many people believe is what Satan looks like in human form or is a deity/Idol of Satanists.170px-Caduceus.svg.png




Two-finger salute

Two fingers on the right-hand point up and two on the left-hand point down, meaning “as above, so below”. These words and the accompanying gesture are familiar to occultists. They are drawn from the ancient works of Hermes Trismegistus, whose writings became popular during the Renaissance and Reformation. The phrase is also used in relation to science, the universe and God, but Levi wrote that, by making the gesture, his Baphomet “expresses the perfect harmony of mercy with justice”.







Game Idea: A4VD321

What: My game is a 2D side-scroller which is based around the idea of the battle of Angels vs Demons and the battle for power.

Where/When: My game is based in the near future (4231) and on earth, many things have changed. Most, if not all the buildings were destroyed during a great war and were rebuilt to be more technical as many angels and demons now fight for land. The game would have 5 levels in each continent and the 6th level would end with a boss fight.

Why: Both factions want to own the world and use it for their own reasons. The angels want to restore the Earth to its former glory. Where Humans rule the world but guided by the angels to make a never-ending Earth. However, the Demons want to ruin it and turn it into a wasteland where humans and Angels are both prisoners to the devil and fight for enjoyment.

Who: Two factions split the world. The Angels are called the Angelic Light and are owned and overseen by The Angel of Light, Af. The opposing faction The Dark Rose and owned by Demons and the owner is Zahcomzihor (Zahr for short). He is the devil’s, right-hand man.

Gameplay: Depending on what team you pick the gameplay will look slightly different. This is only the enemies and the colour of most of the things in each level and the power-ups you get. Most of the elements will stay the same.


Angel: He was attacked by a Shark and died in the sea and was taken in by angels.

Demon. Watched his parents murder and the shot the man and himself












Game Research (Megaman)


The First MegaMan I ever played was Mega Man Xtreme (Rock Man X: Cyber Mission in Japan ) was released on the Game Boy Color on the 20 October 2000 and wasn’t the first of its kind. 30+ Games included the Character Mega Man/ Rock Man in. Mega Man has to be one of my favourites when it comes to the Sidescroller genre. I love the fact that X or Mega man acquired many permanent upgrades which would benefit you in later stages.

Mega Man Xtreme takes place within the Mega Man X series timeline, during the 22nd century in which humans and intelligent androids called “Reploids” coexist. Daily life is under constant threat by “Mavericks”, Reploids that have turned to a life of crime. The series follows the exploits of Mega Man X and his partner Zero, a pair of “Maverick Hunters” led by the benevolent Dr Cain. This police force has been responsible for suppressing the threat of robotic, criminal activity, particularly that of a dangerous Maverick leader named Sigma. At the opening of the normal difficulty mode of Mega Man Xtreme, a hacker named Techno from a band called the “Shadow Hunters” breaks into the world’s Mother Computer, destabilizing all of the networks and allowing Mavericks to run wild everywhere.

The gameplay is similar of that of Sonic where the player has to traverse many walls, platforms and other such things to find the end of the level and fight the boos waiting at the end. As the player progresses, helpful power-ups such as health, weapon energy, and extra lives can be found or dropped from slain foes. Permanent power-ups include special tanks that extend the player’s life bar and armour parts that grant X new abilities. The Graphics are also similar to that of Sonic and share the same idea that the background matches the level to create a seamless effect so as you move further “across” the level the background moves too.